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Airplane Simulator Script Direct

// Calculate drag based on air particle collision and part vectors const dotProduct = airDirection.dot(partUpVector); const dragForce = dotProduct * surfaceArea * Math.pow(velocity, 2) * airDensity; Use code with caution. Copied to clipboard

For those interested in the physics, here is a simplified look at how I'm handling the drag vector calculation: javascript Airplane Simulator Script

Hey everyone! I’ve been working on a flight simulation script and wanted to share the progress. My goal was to move away from basic "arcade" movement and implement more realistic physics, including lift, drag, and thrust calculations. Key Features: // Calculate drag based on air particle collision

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