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: File formats (e.g., .json , .png , .fbx ), sprite sheet dimensions, and framerates. Usage Instructions :

: State clearly what the assets are (e.g., "Low Poly RPG Asset Pack" or "2D Character Animation Frames").

A write-up for typically serves as a README or project documentation that explains what the compressed archive contains, how to use the assets, and any licensing requirements.

: Mention if they are optimized for specific engines like Unity (using Texture Atlases) or Godot.

: If these are for games, ensure they have good "feel" and readability for the player.

: Briefly explain how to import them (e.g., "Drag the .png into your project's assets folder").

: Before exporting, ensure your asset list is complete, checking for necessary separate parts like eyes for blinking or hats that can fly off.

: List the types of animations included, such as: Core Movements : Idle, Walk, Run, Jump. Combat/Interactions : Attack, Hit/Damage, Death, Interact.