Autodesk-maya-2014
Leo turned to the timeline. He set his frame rate and moved to frame 1. He positioned Pip’s hand in a wave. He pressed to set a keyframe.
He slid the timeline to frame 24 and moved the hand across the screen. autodesk-maya-2014
The year was 2014, and Leo sat in a dim room, the glow of his monitor illuminating a face full of both frustration and wonder. On his screen was the gray, clinical interface of Autodesk Maya 2014 , a software powerhouse known for its steep learning curve but also for powering the worlds of Pixar and Disney. Leo turned to the timeline