Beastlyjoe_sfm_2020.zip

To make these assets appear in your program, you must place them in the directory. Open your Steam library . Right-click Source Filmmaker > Manage > Browse local files . Navigate to: game > usermod .

You should see folders named models , materials , and sometimes particles or sound . 📂 Step 2: Install into SFM beastlyjoe_sfm_2020.zip

Click the + icon in the Animation Set Editor and select "Create Animation Set for New Model." To make these assets appear in your program,

In SFM, .zip files are usually or animation sets . Here is a universal guide on how to install and use content from a zip file like this one. 🛠️ Step 1: Extract the Files SFM cannot read files while they are inside a .zip folder. Locate the file: Right-click beastlyjoe_sfm_2020.zip . Navigate to: game > usermod

Type "beastly" or the name of the specific character/object in the search bar at the bottom. 💡 Troubleshooting Tips