Dhaka-Facts
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    Ben 10 Alien Force: The Rise of Hex

    Our city map of Dhaka (Bangladesh) shows 29,650 km of streets and paths. If you wanted to walk them all, assuming you walked four kilometers an hour, eight hours a day, it would take you 927 days. And, when you need to get home there are 801 bus and tram stops, and subway and railway stations in Dhaka.

    With a total area of 6 square kilometers, public green spaces and parks make up 0.029% of Dhaka’s total area, 20,413 square kilometers. That means each of Dhaka’s 21,741,000 residents has an average of 0.3 square meters.

    When people in Dhaka want to go out, they are spoilt for choice; our map shows more than 115 cafés, restaurants, bars, ice-cream parlors, beer gardens, cinemas, nightclubs and theatres. The city also boasts more than 252 sights and monuments, and far more than 9,979 retailers. Feeling tired? Our map shows more than 395 hotels and guest houses, where you can rest.




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    Force: The Rise Of Hex — Ben 10 Alien

    This emphasis on switching reinforces Ben’s growth as a character—showing that he is no longer just a kid who hits things, but a strategist who understands the specific utility of each form. Aesthetics and Reception

    Ben 10 Alien Force: The Rise of Hex stands as a nostalgic capsule of the early 2010s digital gaming landscape. It may not have the complexity of modern action-platformers, but it succeeded in its primary goal: allowing fans to step into Ben’s shoes and prove that whether facing robots or wizards, the right alien for the job is only a dial-turn away.

    Released in 2010 during the peak of the Alien Force era, represented a specific moment in gaming history where handheld-style mechanics met home consoles via digital distribution. Developed by Black Lantern Studios, this 2.5D side-scrolling platformer moved away from the open-world brawling of its predecessors to offer a more focused, puzzle-oriented experience that captured the tactical nature of the series. Narrative and Stakes