: Dedicated chapters on adding "juice" to your game, covering final polish and deployment to desktop platforms. Structure Overview Key Concepts Covered 1-3 Foundations
World building with tilemaps and assembling basic gameplay "nuts and bolts". Advanced Systems Developing 2D Games with Unity: Independent Gam...
Enemy AI, finishing touches, and deciding where to go after the book. Developing 2D Games with Unity - Amazon.com : Dedicated chapters on adding "juice" to your