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Doors Spawn Entities / Skip Rooms Script | Past... 〈Ad-Free〉

// Function to spawn entity void SpawnEntity() // Instantiate entity at door position Instantiate(entityToSpawn, transform.position, Quaternion.identity);

Are you tired of manually configuring doors to spawn entities or skip rooms in your game? Look no further! This script provides a simple and efficient solution to automate this process. Doors Spawn Entities / Skip Rooms Script | Past...

// Function to skip room void SkipRoom() // Load next room GameObject.Find("RoomManager").GetComponent<RoomManager>().LoadNextRoom(roomToSkip); // Function to spawn entity void SpawnEntity() //

// Function to open door public void OpenDoor() isDoorOpened = true; public class DoorScript : MonoBehaviour

Hope this helps!

// Entity to spawn when door is opened public GameObject entityToSpawn;

public class DoorScript : MonoBehaviour