// Function to spawn entity void SpawnEntity() // Instantiate entity at door position Instantiate(entityToSpawn, transform.position, Quaternion.identity);
Are you tired of manually configuring doors to spawn entities or skip rooms in your game? Look no further! This script provides a simple and efficient solution to automate this process. Doors Spawn Entities / Skip Rooms Script | Past...
// Function to skip room void SkipRoom() // Load next room GameObject.Find("RoomManager").GetComponent<RoomManager>().LoadNextRoom(roomToSkip); // Function to spawn entity void SpawnEntity() //
// Function to open door public void OpenDoor() isDoorOpened = true; public class DoorScript : MonoBehaviour
Hope this helps!
// Entity to spawn when door is opened public GameObject entityToSpawn;
public class DoorScript : MonoBehaviour