This thesis explores the application of procedural generation and systems-based design in the "Dwarf" simulation genre. It is highly useful if you are looking for a technical breakdown of how these types of adventure games generate levels and emergent gameplay. Author: Niilo Lehner Source: Theseus.fi
A design document for a game titled "M/S No Magic Dwarfs," which details the implementation of locations, items, and player commands for a text-based dwarven adventure. This is a practical "paper" for anyone interested in the coding architecture of adventure games. Source: DCC (University of Chile) Game Context: Dwarf's Adventure Dwarfs.Adventure.rar
A tile-by-tile strategic explorer where stamina management is critical. Dwarfs.Adventure.rar