Visually and socially, she should embody what was "killed" in her.

A boring vengeful character just wants to inflict pain. An interesting one wants the punishment to .

She doesn't scream; she observes. Her "revenge" starts long before the target realizes they are in danger.

If she was betrayed for money, she ensures her target dies wealthy but completely alone and unable to spend a cent.

She uses the target’s own strengths or vices against them (e.g., a greedy man is "gifted" so much of what he wants that it eventually crushes him). 3. The "Living Ghost" Aesthetic

The "revenge" is the anticipation of it. She lets the target's own paranoia do the heavy lifting. 5. The Moral Ambiguity What makes her "interesting" is the question: Is she right?

She wears one specific item or color that links her to the moment she was wronged (a piece of jewelry, a scar, or a signature scent).