Adjust the Data Files (often in .uasset format) to include new spawn locations for caches or to trigger specific audio cues.
Since version 2.2.2 is a stable release, you can "generate" this feature by modifying existing game files or using community tools: File: Into.the.Radius.VR.v2.2.2.zip ...
Instead of static map markers, you follow directional audio beeps that get louder as you approach a "dead drop." Adjust the Data Files (often in
Use FModel to browse the .pak files in your Into.the.Radius.VR.v2.2.2.zip to locate audio and item data. File: Into.the.Radius.VR.v2.2.2.zip ...