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Critics noted that car handling was "amorphous" and "uncontrollably bad," making standard racing nearly unplayable.
The game’s reception was defined by technical failures and a lack of the "fun factor" seen in its predecessors: Flatout 3: Chaos & Destruction
Players frequently reported falling through the game map, frequent crashes (CTDs), and a "tacky" visual style that felt outdated even at its 2011 release. Critics noted that car handling was "amorphous" and
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