Gameguru Max Here
These tutorials provide detailed walkthroughs on implementing various text-based behaviors in GameGuru MAX: GameGuru Max - Text In Zone Behavior Explained YouTube · Blood Moon Interactive GameGuru Max Tutorial - Examine Behavior Explained YouTube · Blood Moon Interactive GameGuru Max Tutorial - Document Behavior Explained YouTube · Blood Moon Interactive GameGuru Max Tutorial - Examine Prompt Behavior Explained YouTube · Blood Moon Interactive
: A more advanced behavior that can be used for in-game radio messages or character dialogue to increase immersion. Customization and UI
The software also allows for visual customization of how text and menus appear: GameGuru MAX
GameGuru MAX offers several ways to integrate text into your games, ranging from simple environmental prompts to complex narrative systems like those found in RPGs. Core Text Behaviors
: You can design custom main menus, pause menus, and Player HUDs to fit your game's aesthetic. : This is used to display full pages
: This is used to display full pages of text or images on the screen, often for lore-heavy items like journals or letters. You can customize the display position using X and Y coordinates.
: For more detailed interaction, this allows players to pick up and rotate objects. You can set a custom examine message that appears while the player is inspecting the item (e.g., describing an artifact's history). You can set a custom examine message that
: This provides informative text at the bottom of the screen when a player looks at or points to specific objects.




