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: A sample level or map file (e.g., .unitypackage , .uproject , or .blend ) showcasing the forest layout. рџЊ¤пёЏ Lighting & Atmosphere
: Grayscale images used to generate the rolling hills, valleys, or cliff faces of the "GANDA" terrain.
: 4K or 8K texture maps (Albedo, Normal, Roughness) for bark, leaves, and forest floors.
: Custom code to handle how light interacts with translucent leaves or wet surfaces.
: Data used to determine where specific textures (like mud, moss, or rock) appear on the ground.
: A README.txt or License.pdf outlining how to use the assets and their copyright terms.
: Prefabs or blueprints designed for "painting" dense grass or thickets onto a digital landscape. рџ—єпёЏ Level & Terrain Data
: A sample level or map file (e.g., .unitypackage , .uproject , or .blend ) showcasing the forest layout. рџЊ¤пёЏ Lighting & Atmosphere
: Grayscale images used to generate the rolling hills, valleys, or cliff faces of the "GANDA" terrain.
: 4K or 8K texture maps (Albedo, Normal, Roughness) for bark, leaves, and forest floors.
: Custom code to handle how light interacts with translucent leaves or wet surfaces.
: Data used to determine where specific textures (like mud, moss, or rock) appear on the ground.
: A README.txt or License.pdf outlining how to use the assets and their copyright terms.
: Prefabs or blueprints designed for "painting" dense grass or thickets onto a digital landscape. рџ—єпёЏ Level & Terrain Data