Going Medieval [OFFICIAL]
: Build a campfire for cooking and hay beds to avoid negative "slept on ground" mood modifiers.
: Create designated storage zones for resources. Place raw food and packaged meals on a wooden floor immediately to stop decay from the ground. Going Medieval
: Immediately pause and scout for a central location with mixed terrain. : Build a campfire for cooking and hay
The goal of Day 1 is to prevent your supplies from rotting and keep your settlers from sleeping in the mud. Going Medieval
: Items still decay from rain. Research Architecture first to unlock beams, then build a roof over your stockpiles and workstations.