: Most features work by sending data to the game's RemoteFunction or RemoteEvent (e.g., game:GetService("Players").LocalPlayer.Character.RemoteFunction:InvokeServer("LearnSkill", ...) ).
: Automatically attacks nearby enemies or players without manual clicking. Utility & Movement : Most features work by sending data to
: Highlighting spawned items through walls so they are easy to find. : Most features work by sending data to
: Automatically invokes the server to learn "Worthiness" skills and initiates the arrow dialogue. : Most features work by sending data to