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: Most features work by sending data to the game's RemoteFunction or RemoteEvent (e.g., game:GetService("Players").LocalPlayer.Character.RemoteFunction:InvokeServer("LearnSkill", ...) ).

: Automatically attacks nearby enemies or players without manual clicking. Utility & Movement : Most features work by sending data to

: Highlighting spawned items through walls so they are easy to find. : Most features work by sending data to

: Automatically invokes the server to learn "Worthiness" skills and initiates the arrow dialogue. : Most features work by sending data to