Hitlogs.lua
: Programming the text to disappear after a few seconds (e.g., 5s) so the screen stays clean. đź’» Basic Logic Example
The "Log" part of the script handles how this data appears on your screen: hitlogs.lua
: Use the Callbacks.Register (or equivalent) to link your function to the game’s damage event. : Programming the text to disappear after a few seconds (e


