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Hitlogs.lua

: Programming the text to disappear after a few seconds (e.g., 5s) so the screen stays clean. đź’» Basic Logic Example

The "Log" part of the script handles how this data appears on your screen: hitlogs.lua

: Use the Callbacks.Register (or equivalent) to link your function to the game’s damage event. : Programming the text to disappear after a few seconds (e

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