Joslyn.zip

Look for "bottlenecks" or corners that only have one possible entry and exit point. Filling these first often reveals the correct path for the rest of the board. 2. The "Quarter-Zip" Movement

You cannot cross your own path or go through walls if they are present. Joslyn.zip

You must visit on the board exactly once. Look for "bottlenecks" or corners that only have

Move horizontally or vertically to connect the numbers in ascending order (1 to 2, 2 to 3, etc.). 2 to 3

Draw a single continuous path that fills every square on the grid. The Rules: Start at the square numbered 1 .