:Automatically detects and terminates non-essential background processes that spike in CPU usage while a primary "wide" (fullscreen) application is active. It prioritizes "bad" (unresponsive) threads first to prevent micro-stuttering.

:Scans for games that don't natively support 21:9 or 32:9 aspect ratios and automatically applies hex-edits or community patches to remove "bad" black bars. Implementation Example (Conceptual Python Script)

:If the "wide" aspect ratio is causing frame drops, the feature dynamically scales back the rendering quality of objects in the peripheral vision (the "wide" edges) while keeping the center "kill zone" at native resolution.