True to its name, the game requires you to coordinate forces across three distinct domains:
Research over 30 different technologies to upgrade your units, unlock ICBMs , and refine your specific combat strategy. Multi-Theater Combat
is a deep real-time strategy (RTS) game developed by Isotope 244, heavily inspired by 1990s classics like Total Annihilation and Planetary Annihilation . It allows you to command massive armies across multiple theaters of war, managing over 100 different unit types and technologies. Core Gameplay & Mechanics
The game focuses on high-scale strategic combat rather than micro-managing individual units. You start by establishing a command base and must secure resources to fuel your war machine.
Deploy diverse vehicles such as anti-air trucks, light tanks, mobile artillery, and flamethrower units .
Utilize aircraft for recon missions, bombarding infrastructure, or airlifting ground units into the fray via helicopters.
Extra interactivity on desktop The visual above is just an image, but on a large screen you see the full interactive and get the option to hover over each of the fights and character paths to see extra information about the fight; who was fighting whom, what was special about the fight and in what other battles did these characters fight.
Check it out behind your laptop / desktop as well for an even more detailed look into all fights that happened in Dragon Ball Z. land-air-sea-warfare
The fight info was taken from the Dragon Ball Wikia pages for each saga. For relevance, a few fights were taken out of the above visual; the Garlic Jr. and Other World Tournament filler sagas were completely removed. Also the ±5 fights that happened in the anime only and didn't feature any of the Z fighters, happened in a nightmare or flashback were taken out. True to its name, the game requires you
Created by Nadieh Bremer | Visual Cinnamon Core Gameplay & Mechanics The game focuses on
Data from the very extensive Dragon Ball Wikia | Read about the design process in this blog