Library Of — Ruina
: Special yellow dice that activate against unopposed attacks and can trigger multiple times if they win their clash. 3. Emotion Levels & Abnormality Pages Battles are dynamic and react to the "mood" of the fight.
: At the start of a turn, every character rolls dice to determine their speed. Library Of Ruina
: High-speed characters can "intercept" or redirect attacks aimed at slower allies, allowing you to control which units take damage and which engage in specific clashes. 2. Clashing & Dice Types : Special yellow dice that activate against unopposed
: Each time your group's emotion level rises, you choose a powerful buff or tactical modifier. These are categorized into Awakening (beneficial) or Breakdown (high risk/reward). 4. Key Pages & Passive Attribution : At the start of a turn, every
Combat is turn-based, but actions are dictated by .
: Increases as librarians win or lose clashes, or roll maximum/minimum dice values.
: Used to deal damage and "stagger" damage to opponents.