While the game uses a stylized, low-poly aesthetic, later updates in the v0.9xx range eventually reintroduced "toon edges" to sharpen the look, suggesting that the v0.6xx versions were a period of intense experimentation with the game's shader and lighting systems.
Reviews of this era often note the game's rapid development pace. Updates frequently addressed: No Time Free Download (v0.685)
A review of (specifically around the v0.685 period) highlights a game that, even in its early stages, offered a surprisingly ambitious open-world time travel experience. Developed largely by a solo developer, the game captures the essence of classic sci-fi tropes while maintaining a unique, low-poly charm. Core Gameplay & Mechanics While the game uses a stylized, low-poly aesthetic,
The map evolves based on the year you visit. Actions in the past can have (sometimes permanent) consequences in the future, a mechanic that was being actively balanced and expanded during this development phase. Visual Style & Improvements Developed largely by a solo developer, the game
The "Eye Adaptation" feature was refined to simulate the human eye adjusting to dark or bright spaces, adding a layer of immersion to night driving and exploration.