Past Cure -
: The developers aimed for "200% gameplay" by combining 50% thriller, 50% horror, 50% action, and 50% stealth. 3. Development and Critical Reception
: Real-world segments often involve traditional stealth mechanics and cover-based shooting. Past Cure
The game's production was a significant milestone for Phantom 8 Studio, a team of only eight people, most of whom were making their first game. : The developers aimed for "200% gameplay" by
Past Cure represents the struggle of indie developers to achieve "AAA-grade" narratives on a limited budget. While its reach ultimately exceeded its grasp, it remains a notable example of genre-blending in the late 2010s indie scene. Past Cure Review a team of only eight people