: Specific files like BgmList_Tutorial.txt control which background music plays in which cave sublevel. рџђћ Hidden & Unused Text
: The "New Play Control!" Wii version introduced different fonts for certain UI elements, specifically found in BRLYT files .
: The game loads text via two methods: Index loading (primarily for cutscenes) and ID loading (used for 99% of the rest of the game). Pikmin 2
Pikmin 2 contains a significant amount of "buried" text that players never see during normal gameplay:
For those looking to edit the "solid text" within the game files, Pikmin 2 uses a specific system for loading and displaying messages: : Specific files like BgmList_Tutorial
: The series frequently utilizes Japanese foundry fonts such as DF Craft Sumi , DF POP 1 , and Rodin NTLG for various in-game assets. рџ› пёЏ Modding & Text Files
: Most text is stored in .txt or .bmg files. Modders often use Notepad++ to handle these, especially for maintaining proper character encoding for Japanese characters. Pikmin 2 contains a significant amount of "buried"
The game is well-known for its clean, rounded typography. Identifying the exact fonts used is a common pursuit for designers and modders: