Platformance Temple Death [indie] [jtag/rgh] Apr 2026

Improved jumping physics over the first game ( Castle Pain ), highly accessible price point ($1 at launch), and great replayability via harder difficulty modes.

The game uses 8-bit, NES-inspired pixel art and chiptune music to evoke a classic adventure feel, specifically referencing Indiana Jones through its jungle temple setting.

Very short total runtime if you are skilled; controls on vines can occasionally feel awkward. Platformance 2: Temple Death review (XBLIG) - XBLAFans PLATFORMANCE Temple Death [Indie] [Jtag/RGH]

You have basic movement and a jump—there are no double jumps or wall-sliding here. Success relies purely on timing and memorizing the placement of deadly obstacles.

Magiko Gaming included "Flopwards"—negative achievements that mock your ineptitude as you rack up hundreds of deaths. The "JTAG/RGH" Context Improved jumping physics over the first game (

You will die hundreds of times. Fortunately, the game features instant respawns and frequent checkpoints so you can jump right back into the action. Visuals and Presentation

The game takes place in one giant, seamless level. A standout feature is the real-time zoom —you can zoom in for precise platforming or zoom all the way out to see your character as a tiny pixel navigating the entire temple at once. Platformance 2: Temple Death review (XBLIG) - XBLAFans

There are three difficulty modes. Unlike other games, higher difficulties in Temple Death actually add entirely new traps (like extra snakes, blades, and cannons) that are not present in easier modes.

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