Qb-vehiclecatalogue-main.zip Link
Server owners can easily adjust where the "catalogue" NPC or interaction point is located to fit their map layout. Installation and Dependencies
To get this running smoothly, your server needs a few specific dependencies commonly found in QBCore setups: For the user interface interactions. qb-target: To handle interaction points (Third-eye). PolyZone: To define the areas for showrooms or test drives.
Players can take a vehicle for a spin to feel the handling before committing their hard-earned in-game currency. qb-vehiclecatalogue-main.zip
Allows players to preview different paint jobs on vehicles in real-time.
Standard vehicle shops can sometimes feel static. By implementing a catalogue, you create a dedicated "shopping" destination. It’s highly customizable, meaning you can restrict certain categories to specific locations—like an exotic car catalogue at a luxury dealership and a utility catalogue at the docks. Server owners can easily adjust where the "catalogue"
According to the official Doxy4/qb-vehiclecatalogue GitHub, the script includes several high-quality features:
If you are running a FiveM server using the , providing a seamless way for players to browse and interact with cars is essential for immersion. One of the most effective tools for this is the qb-vehiclecatalogue , a dedicated script that allows players to view and test-drive vehicles before making a purchase. What is qb-vehiclecatalogue? PolyZone: To define the areas for showrooms or test drives
A streamlined process for moving from browsing to owning.