-- Constants and Services local ServerStorage = game:GetService("ServerStorage") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") -- Game Settings local INTERMISSION_TIME = 15 local ROUND_TIME = 60 local DISASTERS = {"FlashFlood", "AcidRain", "Earthquake"} -- List your disaster functions here -- Core Loop while true do -- 1. Intermission print("Intermission started...") task.wait(INTERMISSION_TIME) -- 2. Select Disaster local currentDisaster = DISASTERS[math.random(1, #DISASTERS)] print("The disaster is: " .. currentDisaster) -- 3. Teleport Players to Map for _, player in pairs(Players:GetPlayers()) do if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then player.Character.HumanoidRootPart.CFrame = workspace.MapSpawn.CFrame end end -- 4. Start Disaster Logic -- (Call a specific module or function here for the chosen disaster) task.wait(ROUND_TIME) -- 5. End Round & Clean Up print("Round ended! Resetting...") -- Reset maps and teleport players back to lobby end Use code with caution. Copied to clipboard 🌋 Key Components to Include
: Use Model:Clone() to save a "fresh" version of your map in ServerStorage . When the round ends, delete the destroyed map and clone the fresh one back into the Workspace . [Roblox] Natural Disaster Survival Script #roblox
This script manages the rotation of disasters and basic round logic. Place this in a Script inside . currentDisaster) -- 3
: For disasters like Earthquakes or Tornadoes , you need a script that randomly unanchors parts of your map to simulate destruction. End Round & Clean Up print("Round ended
: Use Touch events on parts (like Acid Rain or Lava) to decrease player health using Humanoid:TakeDamage() .