local Camera = workspace.CurrentCamera local LocalPlayer = game:GetService("Players").LocalPlayer local function getClosestPlayer() local closestPlayer = nil local shortestDistance = math.huge for _, player in pairs(game:GetService("Players"):GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then -- Convert 3D position to 2D screen position local pos, onScreen = Camera:WorldToViewportPoint(player.Character.Head.Position) if onScreen then local mousePos = game:GetService("UserInputService"):GetMouseLocation() local distance = (Vector2.new(pos.X, pos.Y) - mousePos).Magnitude if distance < shortestDistance then closestPlayer = player shortestDistance = distance end end end end return closestPlayer end Use code with caution. Copied to clipboard
A basic aimbot finds the player closest to your mouse cursor and snaps your camera to their head.
If you are a game developer trying to block these scripts, implement these "Anti-Cheat" basics:
Math used to calculate positions and rotations in 3D space. 2. Creating a Simple ESP
To make the aimbot functional, you would use a RunService.RenderStepped loop to update the Camera.CFrame to look at the target. 4. Essential Security Protections (For Developers)