: The main shader file that calculates bounced lighting and ambient occlusion.
: Since it is a post-process effect, it can only trace light for objects currently visible on your screen. Objects behind the camera or off-screen will not cast rays.
: Allows for sharp or glossy reflections based on the game's depth buffer.
Rtgi_pack (03-04-2023).zip 🆒 🎁
: The main shader file that calculates bounced lighting and ambient occlusion.
: Since it is a post-process effect, it can only trace light for objects currently visible on your screen. Objects behind the camera or off-screen will not cast rays. RTGI_Pack (03-04-2023).zip
: Allows for sharp or glossy reflections based on the game's depth buffer. : The main shader file that calculates bounced
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