Should this feature be for a or more of a narrative adventure ?
To open a door, you have to successfully mimic a specific, ridiculous noise using your controller's mic or a rhythm-based mini-game. Scemo & scemo 2
If you try to aim at an enemy, you miss. If you trip over a trash can, it launches a chain reaction that accidentally defeats the boss. Should this feature be for a or more
You can only cross a gap if you walk off the ledge backwards while wearing a tuxedo made of bubble wrap. If you trip over a trash can, it
How about a ? In this feature, players have to navigate a level or complete a task where the physics are intentionally unpredictable and the "correct" path makes zero sense.
The twist? You can only succeed if you perform actions that are objectively stupid. For example:
It turns the "fail states" of a normal game into the only way to progress, perfectly capturing the chaotic energy of Harry and Lloyd.