: Tie the attack direction to the player's movement or mouse look angle, similar to games like Mount & Blade or Mordhau .
This feature combines three mechanical pillars to make every duel feel high-stakes and skillful. Search results for: sword fighter
What I'm thinking is the first attack would be slow to wind up but if the player manages to hit the attack key at the right point, Reddit·r/gamedesign How To Create A Legendary Sword Fighting Game : Tie the attack direction to the player's