Select — Game
Deep choice-based games can quickly become a "monster" of complexity without the right tools.
: A "bad" choice shouldn't always mean "Game Over." It should lead to a more difficult or different path. Select Game
💡 : Don't try to write every possible ending at once. Build the riskiest part first—the core loop—to see if the story actually feels good to play before expanding. If you're comfortable sharing, Deep choice-based games can quickly become a "monster"