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The Microsoft HLSL Reference details features like the collapsed texture registers and the addition of the "Face Register" for two-sided lighting. How to Check Your Compatibility
For technical analysis and implementation details regarding Shader Model 3.0, you can refer to these papers and guides: shader model 3 skachat draiver
NVIDIA's Shader Model 3.0, Best Practices provides a deep dive into GPU/CPU bounds and hardware features like instancing and shadow maps. The Microsoft HLSL Reference details features like the
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