Simple Apocalypse Datapack ●
To see how to structure these functions and set up your development environment, check out this guide: A Beginner's Guide to Datapacks - Minecraft 1.21 tutorial 100percentme YouTube• Sep 17, 2024 If you'd like to refine this, let me know:
Add this logic to your tick.mcfunction to handle the event cycle: mcfunction Simple Apocalypse Datapack
# Increment timer every tick scoreboard players add #global apocalypse_timer 1 # If timer reaches 240000 (roughly every 10 Minecraft days), start Blood Moon execute if score #global apocalypse_timer matches 240000.. run function apocalypse:start_blood_moon # Buff mobs during the event execute as @e[type=zombie] run effect give @s strength 1 1 true execute as @a[predicate=apocalypse:is_outside] run effect give @s weakness 1 0 true Use code with caution. Copied to clipboard Key Resources for Generation To see how to structure these functions and
This feature uses a scoreboard timer to trigger a "Blood Moon" every few nights, changing the sky color (via biomes or particles) and buffing local monsters. Should it include changes, like dead trees or
Should it include changes, like dead trees or dried-up oceans?
: Use the Datapack Wiki to find command syntax for complex entity behavior.
: Always use /reload in-game after saving your files to apply changes immediately.