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Playing to address a "Premise" (moral or thematic questions).

Explain the layers of play (Social Contract, SIS, Techniques, Ephemera). GNS Theory: Define the three creative agendas: Gamism: Playing to win or overcome challenges.

Briefly introduce the tabletop role-playing game (TTRPG) landscape of the late 1990s, dominated by "trad" games like Dungeons & Dragons and Vampire: The Masquerade.

How Edwards’ theories paved the way for modern hits like Apocalypse World , Blades in the Dark , and the "Powered by the Apocalypse" (PbtA) movement.