: Walk across the rows of keyboards to light up all monitors blue. Stepping on a lit monitor will turn it off, so move carefully. Break the Locks : Find the three yellow padlock monitors.
The phrase "" typically refers to the Chapter 3: The Flat puzzle where you must link the cat's consciousness to the B-12 drone by finding power packs, or the Chapter 12: Control Room sequence where you link systems to open the city . Chapter 3: The Flat (Unlocking B-12) stray-game-link
: Located near the roof control station. Scratch the panel and have B-12 hack it. Key Item Links (The Slums) : Walk across the rows of keyboards to
: Give the Electric Cable to Grandma so she can knit the poncho needed to repair the tracker for Elliot. STRAY - Control Room Walkthrough Guide & Game Ending The phrase "" typically refers to the Chapter
: On a shelf to the right of the computer. Use the moved cart to reach it.
: Scratch the wires behind the panel to the right of the main console.
: Position the movable robot in front of the left door panel. Jump on it and scratch the wires while B-12 hacks the right panel.