: Players could place specific enemy types, set their patrol paths, and even include bosses from the main story.
The ability to "create" your own levels first appeared in the Japanese-only update, , and was later a core feature of the sequel, Tenchu 2: Birth of the Stealth Assassins . Tenchu Stealth Assassins
: You could design layouts using over 10 different environments, including villages, castles, and caverns. : Players could place specific enemy types, set
While the original 1998 North American release of did not have an official "create" mode, the expanded Japanese version and its sequel famously introduced a Mission Editor . The Mission Editor Feature set their patrol paths