: Creation of the fictional world in The Witcher 3 analyzes the spatial representation and "allegories of space" that make the game's massive environment playable. In-Game "Papers" (Quests)
: The paper Playing or Being Played? Choice and Agency in The Witcher III from University College London examines how narrative directions manipulate player will and the "fallacy" of narrative-based ludic choices. The Witcher 3 Wild Hunt
: Adapting the Witcher investigates the game as a transmedial storyworld adaptation from Andrzej Sapkowski’s book series, using ludology and narratology. Design and Technical Studies : Creation of the fictional world in The
: A thesis titled The 40 Seconds Rule and Points of Interest in The Witcher 3 investigates open-world design by studying how points of interest are spaced to maintain player engagement. : Adapting the Witcher investigates the game as
: Aesthetic Immersion in The Witcher 3 explores the game as a multimodal work, applying visual semiotics and postcolonial theory to its use of Slavic mythology and regional architecture.
: A master's thesis, Deconstruction of the narrative in The Witcher III: The wild hunt , uses AutoCAD and Tableau to analyze how narrative components like item interactions and cutscenes scale within the game's open world.
: The article Without morals in a moral world utilizes qualitative textual analysis to explore how the game's moral order—including speciesism and racism—intertwines with real-life ethics.