: You must have the BepInEx framework installed in your game directory to load custom code.
Since players often complain about the "chore simulator" aspect of manual stocking, a high-impact feature would be a . This feature would automatically pull items from nearby chests into the tavern’s service taps and food slots when they run low. 2. Technical Implementation (C# / BepInEx) travellers_rest.rar
: A button to "Deposit All" matching items into nearby chests. : You must have the BepInEx framework installed
: In your IDE (like Visual Studio), reference Assembly-CSharp.dll found in the TravellersRest_Data/Managed folder to access the game's internal functions. : A system to increase movement speed between
: A system to increase movement speed between the tavern, beach, and mines.
In the context of , the .rar file usually contains mod files or game assets intended for the BepInEx plugin framework. To develop a proper feature for this game (like a custom automation tool or a quality-of-life UI), you should focus on a C# plugin that interacts with the game’s Unity-based systems . 1. Proposed Feature: "Smart Auto-Stocker"
To turn your ideas into a working .dll (which would be packed into your travellers_rest.rar ), follow these steps: