Concepts are tied together through hands-on examples, culminating in the creation of a simple tank game to test all implemented systems. Critical Perspective
The book focuses on breaking down complex AI concepts into manageable C# implementations, moving from basic movement to advanced decision-making systems. Key Concepts and Features Unity AI Game Programming - Second Edition
Learn to implement basic sensory systems for AI agents and couple them with FSMs to manage different character behaviors. Unity AI Game Programming - Second Edition
Covers the implementation of Behavior Trees for complex character actions and Fuzzy Logic to add a layer of realism to AI decision-making. Unity AI Game Programming - Second Edition