Using_white_snake_in_different_jojo_games -

: His signature move across most games. Landing this typically disables an opponent's Stand abilities or specific special moves for a set duration (e.g., 5–15 seconds).

A technical fighter who can lock opponent moves using DISCs. He relies on "Puttsun Cancels" to extend combos and must "chant" to the Green Baby to eventually evolve. using_white_snake_in_different_jojo_games

: Often pulls out a pistol to fire three quick shots, useful for breaking blocks or staggering enemies at a distance. : His signature move across most games

Focused on mid-range support. His DISC moves are unblockable and can penetrate top-tier defenses like "Return to Zero" or "Love Train". using_white_snake_in_different_jojo_games

Features a unique "Pilot" mode to control the Stand manually from a distance. Includes a "Spirit Disc Steal" that removes limbs and disables Stands.

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