Few: We Happy

The game’s setting is its most striking feature. After an alternate version of WWII where Germany successfully occupied England, the citizens of Wellington Wells committed an "unspeakable horror" to survive. To cope with the resulting trauma, they mandated the use of , which makes the world appear bright and colorful while the actual infrastructure decays around them.

: The visual style contrasts the "mod" 1960s aesthetic—bold colors and sleek furniture—with the sickly, artificial reality underneath. The Three Perspectives We Happy Few

: To reflect the disorientation of its drug-addled citizens, the city’s layout changes with every playthrough. The game’s setting is its most striking feature