: Balance contract costs against weekly revenue.
: Start with $10 million and pick up to 20 superstars. WWE SmackDown vs Raw 2006
The game introduced several mechanics designed to deepen the simulation: : Balance contract costs against weekly revenue
Released on , WWE SmackDown vs. Raw 2006 (SvR 2006) was a turning point that moved the franchise from arcade-style fun to a "real sports" feel. Developed by Yuke's and published by THQ , it remains a high-water mark for wrestling fans on the PlayStation 2 and PlayStation Portable. The Birth of GM Mode Raw 2006 (SvR 2006) was a turning point
The Golden Era: Why WWE SmackDown vs. Raw 2006 Still Rules the Ring
: Book five matches and two promos each week to steal fans from the rival brand and win "GM of the Year" at WrestleMania. Authenticity and Gameplay Refinements
The most legendary addition in SvR 2006 was the . For the first time, players could step into the shoes of Theodore Long or Eric Bischoff to: