: Ore must now be mined either manually (by being adjacent to the tile) or via mines , which must be built directly on ore terrain.
: A new command allows players to clear all reflectors at once.
: The developer introduced a new color palette and improved the rendering of reflecting and splitting lasers , providing more visual feedback for complex setups. New Actions
: Indestructible obstacles that block all movement. Water : Blocks movement but allows lasers to pass through. Ore : Does not impede movement and can be mined.
: Players can now manually extract resources when positioned next to ore.
: Placing buildings now consumes a turn, though placing reflectors remains a free action.
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: Ore must now be mined either manually (by being adjacent to the tile) or via mines , which must be built directly on ore terrain.
: A new command allows players to clear all reflectors at once.
: The developer introduced a new color palette and improved the rendering of reflecting and splitting lasers , providing more visual feedback for complex setups. New Actions
: Indestructible obstacles that block all movement. Water : Blocks movement but allows lasers to pass through. Ore : Does not impede movement and can be mined.
: Players can now manually extract resources when positioned next to ore.
: Placing buildings now consumes a turn, though placing reflectors remains a free action.
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