Roblox Script - Trampoline Towers | Disable Ant... [4K]
: Specifically designed to stop the game's anti-exploit scripts from detecting these modifications. 2. Disabling Anti-Cheat (The Bypass)
: By accessing the game's metatable, scripts can modify the __index or __newindex methods. This ensures that when the anti-cheat asks for the player's "WalkSpeed," the script returns a "normal" value (like 16) even if the player is moving much faster.
: Automatically triggers the trampoline's "Touched" event or modifies the AssemblyLinearVelocity to propel the player upward without manual input. Roblox Script - Trampoline Towers | Disable Ant...
: Scripts use hookfunction or namecall hooks to intercept the game:GetService("Players").LocalPlayer:Kick() call. This allows the script to print a message like "Game tried to kick bypassed" instead of actually disconnecting the player.
A comprehensive script for Trampoline Towers generally includes the following modules: : Specifically designed to stop the game's anti-exploit
: Directly modifies the Humanoid.JumpPower or Humanoid.JumpHeight properties to reach higher levels faster.
-- Simple Bouncing Logic local part = script.Parent part.Velocity = Vector3.new(0, 500, 0) -- Higher value = Higher bounce Use code with caution. How to make a working trampoline - Community Tutorials This ensures that when the anti-cheat asks for
: Using getconnections , scripts can find the .Changed signal of sensitive properties like HumanoidRootPart.Position and disable the functions connected to them, preventing the anti-cheat from "seeing" the movement. 3. Core Trampoline Logic (Example)